Chaos Hearing
At the intersection of sound physics, auditory cognition, and interface design.
Chaos Hearing explores how we hear, how sound behaves, and how we might build better tools for interacting with complex auditory environments.
Projects
01 — On Listening and Duets
Hearing Performance, Chaotic Dynamics, and Computational Auditory Scene Analysis
Modeling the cochlea through nonlinear dynamics and connecting that to how we parse complex sound scenes.
02 — Spectral Cognition
Sound Physics, Musical Imagery, and the Perception of Pitch
Bridging the physics of sound with cognitive phenomena — perfect pitch, involuntary musical imagery, auditory hallucinations.
03 — Shape Grammar
A Layered Grammar Connecting Tile-Based GPU Computing, Auditory Science, and Perceptual Demos
Defining a shape grammar across three layers — from GPU tiles (TileGym) to cochlear oscillators (Chaos Hearing) to auditory illusions (McDermott Lab) — revealing structural isomorphisms between silicon and perception.
Contact: Erick Oduniyi